Speielberg, Red Bull Ring 2016
current version 2.0

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About:
The Red Bull Ring is a motorsport circuit in Spielberg, Austria.
The race circuit was founded as sterreichring and hosted the Formula One Austrian Grand Prix 
for 18 consecutive years, from 1970 to 1987. It was later shortened, re-built and renamed the A1-Ring, 
it hosted the Austrian Grand Prix again from 1997 to 2003. 
When Formula One outgrew the circuit, a plan was drawn up to extend the layout. 
Parts of the circuit, including the pits and main grandstand were demolished, 
but construction work was stopped and the circuit remained unusable for several years before 
it was purchased by Red Bull's Dietrich Mateschitz and rebuilt. 
Renamed the Red Bull Ring the track was reopened on 15 May 2011 and subsequently hosted 
a round of the 2011 DTM season and a round of the 2011 F2 championship. 
Formula One returned to the circuit in the 2014 season.

The old sterreichring was more often referred to as being located at Zeltweg, which is bigger and better known. However, the circuit was never relocated, only modified.

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Credits:
Author: SMD team
Converted: Mitja Bonca (90% re-built and rising), working on it since january 2015

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Track features:
- three layouts (full, south course and inner skill course), one more is in the plan too (north course)
- 32 pitboxes (same number of grids) with working pitlane and car garages
- complete 3D terrain
- 3d and 2d trees according to the real one in Spielberg
- working AI (could be batter)
- working starting lights (and lots of semaphores around the track - greens and reds)
- dynamic tyre grooves, that changes during racing
- skidmarks (brakemarks), tyre grooves and cracked tarmac
- trackmaps and turn names
- working map and sections
- 5 TV cameras for full, 3 for south and 1 for inner skill course (and some extra cameras)
- real track of spring/summer 2016

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Date of 1st beta release: 21.5.2015

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Updates:
ver2.0(3.5.2016)
- complete new 2016 layout (addred new curbs, concrete, carpet and cubes)
- remodeled 1st turn with curbs and runoff areas
- changed all the yellow curbs in all tight corners with new ones from 2016
- lighting change of plenty of objects to looks more real, specially in the dark
- physical layer adjusted
- racing line adjusted a lot (changed and put on the ground level, so no driving through) to look way more real - lots of hours spent on it
- brake and skidmarks added and adjusted (on track and in pits)
- new waving flags around the track (on a demend)
- added lake in the middile of the track 
- sand traps surface adjusted to act like real sand now
- lots of small changes

ver1.4(22.4.2016)
- partly new 2016 layout (added new curb and modified run off area into 1st turn) according to real life modifications of the real track
- new lighting (ambient & diffuse) of the tarmac and run-off areas (according to Assetto Corsa 1.5 and higher) and many other objects
- changed some mash (track, grass and send trap)
- remodeled the up hill into 1st & 2nd turn
- changed curbs and cubes (beside curbs on outer side) in some of the turns (to suit to current layout)
- changed and added some trees
- added big Red Bull AirRace logo on the ground bellow from turn 2 to 3 (as it is there now)
- re-edited tv cameras to look more real and batter to watch
- added some dirt on the road (mostly sand)
- some small modifications

ver1.3(17.3.2016)
- new inner skill course
- complete new lighting of all object (looks way more real now)
- changed some curbs
- changed some skidmarks
- some changes according to 2016 
- plenty of small changes all around

ver1.22(7.2.2016)
- added new layout- inner circuit (test & skill course)
- working AI for inner circuit and TV cams
- changed TV cams for all the layouts (to suit to new AC version)

ver1.21(27.8.2015)
- fixed some starting grid (sorry, forgot to do it in previos version)
- added some spectators on grand stands and improve their lighting
- modified all 3 TV cameras for full course

ver1.2 (26.8.2015)
- modified distance of starting positions to suit to the real ones (important!)
- redesigned the yellow curb out of turn 1
- changed some skidmakrs and cracks in the road surface
- changed some white lines

ver1.1 (21.8.2015)
- two versions of the track: full and south course now available
- split both versions in AC style
- added long yellow curb on left side out of turn 1 (and removed 2 small ones)
- changed the red/white curb on left side out of turn 1
- added some grass/soil mixes beside curbs (wher cars drives off the curbs)
- changed some skidmarks and racing line (to suit to both versions of the track)
- some curbs changed to make them easier to drive on
- changed the trees lighting
- some minor changes of many objects


ver1.0 (25.7.2015)
- widened the pit exit (the right hander before pit exit) with some added braking marks
- new and batter AI
- various changes on object reflection and lighting
- removed, added some new vegetaions (trees and bushes)
- replaced background of commercial tables around the track
- changed the tower in the middle of the track a bit
- 3d grass completely aligned with the terrain all around
- added a farm house before turn 1 (on outside) + some trees
- changed and added some skid marks
- did some changes on the road mash (flaten on some places, and wrinkled where needed)
- added some off track objects that were missing
- added some new brake skidmarks (mostly when spinning out of turn)
- added some numbers on tarmac layer which are then in 2015
- new colors and lighting for guardrails
- new capret as run-off and 2nd curb between turns 8 and 9 (it`s new in 2015)
- changed lighting for most of the objects (again)
- new textures and lighting for the guard rails


ver0.91 (1.7.2015)
- fixed some guard rails around the track
- fixed some trees
- set trees as KSTREE objects
- set LODs in kseditor for batter optimization
- changed some beside road object (white lines as corner markers, metal stands for commercial tables)
- new building for car park
- changed the grass into tarmac the exit of pits
- changed some tarmac`s texture (on some places)
- added skidmakrs in some turns (not on racing lines)
- changed lighting of some objects (buildings, various tables)
- added new commercial stands (for commercial boards)


ver0.9 (25.6.2015)
- replaced some trees inside the circuit
- added/changed some white concrete lines in the grass in some of the turn which are there as corner markers
- changed some white lines
- 3d grass only on world details very high and maximum
- changed some curbs according to new 2015 layout (not all that were in F1 race, which are specific for F1 only)
- changed some guard rails around the track and in pits according to 2015 layout
- changed main pit buildng (layout, colors according to 2015 layout), some white parts on top of it
- changed some trees outside of turn 8 and 9
- new info pitbuilding (behind the main pits)
- new small chappel before turn 4 (Pirreli)
- new columns with cameras around the track
- new guard houses around the track
- new braking tables for 200m, 150m, 100m and 50m 
- drivable inner circuit (skills course)
- some added/removed and changed trees
- adjusted reflection for some objects


ver0.8 (19.6.2015)
- added some indicators for the cracked, worn out asphalt (its not brand new in 2015)
- changed some objects grass to be drivable (which I previously forgot)
- rising maximum pits and starting grids up to 32 (from 30)
- added pit crew to pits (for having your own crew in team colors, same as on original AC tracks)
- added fans on grandstands and out on grass
- added some vehilces (medical cars, cans, trucks and cars)
- added skidmarks on starting grid
- splitting grooves into different parts (so they will display differenty, depending the type of groove)
- changed textures for background mountains on south side
- changed curb between turns penultimate 8 and ultimate 9 and curbs out of 9 turn on the left side
- changed reflection for all the curbs (reflection level)
- changed reflection for 90% of all object to be more real in daylight and darkness
- changed starting lights on the s/f line
- created new drains in runoff areas in 1st turn and between turn 8 and 9 (last sector)
- fixes some mashes (road, grass, curbs)
- fixed some blue/white tyre walls
- added cows near the farm on the north
- added sounds for cows and fans on grand stands (both sounds are not working, AC related)
- added some draining system (1st turn, uphill into 2nd turn, 2nd turn, and between turn 8 and 9)
- changed runoff area in turn 9 (last), from blue to austrian flag (like its now on F1 weekend)
- changed reflection for all runoff areas


ver0.7 (11.6.2015)
- added grooves (dynamic ones, which change during racing)
- changed 3d grass reflection (normals) and texture
- changed 2d grass textures (ground in forest were changed as well)
- added and changed some trees (changed lighting too)
- changed lighting of most of many object, to looks more real
- drivable polygon behind pits; to enter: on right side when entering pits, or in turn for South course on right between concrete blocks
- lots of small modifications

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Mitja Bonca, All rights reserved
(1)Avgust 2015, (2)May 2016